Yuguang Shi
Game Designer
Rocky Gold
Platform:
PC
Tools Used:
Unreal Engine
Project Duration:
4
Team Size:
8
Role:
Game Designer,Engineer
Overview
Step into the shoes of Rocky Edwards and fight your way to freedom in this top-down brawler. Navigate and battle through a prison filled with inmates and guards using hand-to-hand combat. Earn money to enhance your abilities along the way. The game features four stages: a tutorial, Level 1, Level 2, and Level 3. You'll face two kinds of enemies: inmates with basic attacks and guards equipped with shocking hands that can temporarily immobilize you. Mastering the block mechanic to create powerful combos is key to your success.
Contribute
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Variety of combinations for the player to attack with.
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Upgrade using Coins to beat off enemies and get combination bonuses to promote brawling.
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Consists of a tutorial, two wards, and one epilogue level.
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Clean UI elements.
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The player and enemies will have no weapons other than their two fists, feet, knees, and elbows.
Scripting
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Following the path
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AI follows the player
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randomly blocks the player's attack at intervals
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ability to stun after block
Combat Design
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The game’s setting is during a jailbreak, and the primary responsibility is to design and implement the map of ordinary enemies and a boss. When I started designing the game, I first thought of two antagonists to fit the background: escaped prisoners and armed guards. So, only two versions of AI were made during the initial production.

(Normal AI)

(Gurad)
Boss Design
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The Boss's battle cycle revolves around a block-attack-block cycle. The player needs to avoid being blocked by the Boss and falling into rigidity, and the player also needs to stop the Boss's attacks, prevent taking damage, and fight back.


Behavior Tree




