Yuguang Shi
Game Designer
Magic Circle Dungeon
Platform:
PC
Tools Used:
Unity
Duration:
4
Team Size:
5
Role:
Game Designer
Overview
Once, a great mage used a magic array to seal evil monsters within a dungeon. But now, the sealed monsters are about to break free. At this critical moment, the descendants of the great mage seek you out, hoping that you can battle the monsters escaping from the seal. In battle, the memories and power of the great mage gradually flow into you, and to your surprise, you find yourself gradually mastering the power of the magic array... Use the magic array and bullets to buy enough time for the seal to be reforged.
Combat
As the essence of the game lies in the interaction between bullets and the ground, I analyzed other games and categorized the floor interactions into three types: enhancing bullets, enhancing players, and obstacles. Hence, I designed three types of ground related to lasers afterward.
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Bullets charge the floor, firing lasers.
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The floor fires a laser that connects to the player, and damages when contact with monsters.
UI
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Main Menu
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Battle Interface



