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PUBG Mobile: Custom Supply Drop

Platform:

Mobile

Tools Used:

Unreal Engine, Lua

Duration:
1 months

Team Size: 

30

Role:

15

Overview

     After we completed the basic settings for airdrops and item drops, we discovered that if the contents and probabilities of airdrops could be customized, the game would have more freedom, and creators could design many interesting gameplay mechanics. From this perspective, it would be better to design a global parameter specifically to allow players to create a drop configuration scheme, so that in later stages, player drops and even PVE zombie drops can be directly referenced.

       In order to achieve this demand objective, there are several clear design requirements for the system design.

  • Ability to intuitively view all selected items.

  • Players can quickly select items they want to add or remove.

  • Ability to set probabilities and quantities.

  • Multiple schemes are able to exist simultaneously.

Gameplay video 

Here is a simple tutorial on how to use the custom drop configuration

and how to connect the zombie device to this drop scheme.

System

  • Conceived and successfully pitched the system.

  • Work with a mentor to analyze and expand the derivative types of this system.

  • Work with the artist to optimize and create the final interface.

Script

  • Work with the engineering team to figure out how to store and manage items using a list-based approach.

  • Determining the method of item drops.

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