Yuguang Shi
Game Designer

On Ace Force 2, I worked as both an AI Designer and 3C Designer. My primary responsibilities included:
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Rapidly onboarded into the project by deconstructing large-scale battlefield AI deployment logic, baseline combat behaviors, and benchmarking competitor 3C (Character, Camera, Control) systems to build a strong understanding of genre standards and player expectations.
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Analyzed and broke down player input patterns and decision-making flows within the current project, identifying key combat behaviors such as pre-aiming, grenade usage, and endgame clutch scenarios.
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Designed and implemented AI behavior frameworks using Behavior Trees and State Machines to simulate authentic player-like decision making, including predictive aiming, tactical grenade deployment, and late-game survival strategies.
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Focused on delivering a more engaging and believable human-vs-AI combat experience, specifically aimed at accelerating onboarding for new players, helping them quickly grasp core mechanics while maintaining competitive tension.

