top of page
image.png

On Ace Force 2, I worked as both an AI Designer and 3C Designer. My primary responsibilities included:

  • Rapidly onboarded into the project by deconstructing large-scale battlefield AI deployment logic, baseline combat behaviors, and benchmarking competitor 3C (Character, Camera, Control) systems to build a strong understanding of genre standards and player expectations.

  • Analyzed and broke down player input patterns and decision-making flows within the current project, identifying key combat behaviors such as pre-aiming, grenade usage, and endgame clutch scenarios.

  • Designed and implemented AI behavior frameworks using Behavior Trees and State Machines to simulate authentic player-like decision making, including predictive aiming, tactical grenade deployment, and late-game survival strategies.

  • Focused on delivering a more engaging and believable human-vs-AI combat experience, specifically aimed at accelerating onboarding for new players, helping them quickly grasp core mechanics while maintaining competitive tension.

Click the images for detailed information.

Aim.png

AI Pre-aim System

Throw.png

AI Tactical Grenade Usage System

bottom of page