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Cats VolleyBall

Platform:

PC

Tools Used:

Unreal

Duration:
2 week

Overview

This is a local multiplayer 2v2 volleyball game where players coordinate with their teammate, execute tactical plays, and outmaneuver opponents on the court.

The core experience focuses on positioning, timing, and team synergy, encouraging strategic decision-making and cooperative play to secure victory.

Core Loop

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  • The core gameplay loop is built upon traditional volleyball mechanics, enhanced with a structured passing tactic system that introduces additional layers of strategic decision-making.

  • While preserving the intuitive foundations of standard volleyball gameplay, the design expands tactical options through coordinated pass setups, enabling teams to deliberately construct offensive opportunities rather than relying solely on reactive hits.

  • The objective was to create a system with a low barrier to entry — leveraging a simple and readable core loop — while embedding meaningful tactical depth that rewards communication, positioning, and team coordination over time.

Control Design & Player Experience

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Target Player Experience

  • Ensure fast onboarding with a low learning curve while maintaining a meaningful skill ceiling.

  • Reduce execution difficulty for spike actions, avoiding frustration in the game’s most satisfying moment.

  • Deliver responsive and “snappy” character movement with minimal input latency.

  • Optimize controls at the foundational level to shorten the player’s adaptation time.

Design Solutions & Implementation

To achieve these goals, I implemented several assistive yet controlled interaction systems:

  • Passing Magnetism

    • To improve ball reception fluidity, I introduced a directional intent prediction system.

    • By analyzing the player’s facing angle and comparing it with the ball’s projected landing position, the system evaluates whether the player intends to receive the ball.

    • If intent is detected, a subtle positional adjustment is applied, slightly pulling the player toward the ball to increase successful receptions without removing agency.

  • Auto-Pass System

    • ​To reduce cognitive overload during cooperative play, ball contact automatically triggers a pass to the teammate.

    • This design minimizes execution complexity, allowing players to focus on positioning and tactical coordination rather than precise timing inputs.

  • Spike Magnetism

    • To enhance the impact and satisfaction of spike actions, I implemented a coordinated convergence system:

    • When a spike is triggered, the system captures both player and ball coordinates, calculates an interpolated midpoint, and gradually moves both entities toward that shared target position.

    • Visually, this creates the impression that the player is aggressively driving into the ball, reinforcing the power fantasy of the spike while ensuring mechanical consistency.

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